Units with innate abilities or promotions that allow them to move after attacking can leave the zone of control within the same turn that they enter, if Movement allows. Units that enter a zone of control can still attack like normal, if they have enough Movement left to perform the attack. Civilian units like Settlers, Builders, and Great People will lose all remaining Movement upon entering a zone of control and cannot perform any other actions, even if the tile they enter is occupied by a friendly military unit. The unit can also perform other actions like Plundering Trade Routes, Pillaging, or promoting if it has enough Movement left.
The Battering Ram is in formation with a Horseman (a light cavalry unit), so it can ignore the Warriors' zones of control.Ī unit entering a zone of control cannot move to another tile until after it attacks an adjacent unit or city. Religious units of different civilizations and different religions always exert a zone of control against each other, while religious units of the same religion never exert a zone of control against one another, regardless of which civilization they belong to or their owners' relationship status.ĭistricts can exert a zone of control against religious units of other civilizations, but only when at war. They can, however, exert it against districts, including City Centers and Encampments. Units cannot exert zone of control on tiles across a River. City Centers and Encampments, however, exert zone of control on all adjacent land and water tiles, and embarked land units exert zone of control on the tile they occupy, which can be helpful when trying to put a coastal city under siege. Under normal circumstances, a zone of control affects all adjacent tiles in the unit's native element - in other words, land units (whether on land or embarked) do not exert zone of control on water tiles and naval units do not exert zone of control on land tiles. All naval units except the Submarine and Nuclear Submarine.Ranged units with the Suppression Promotion.A few specialized land units with ranged attacks:.Vampire ( Secret Societies Sanguine Pact only).Every land unit that can perform a melee attack:.
Many units and certain districts exert zone of control against all hostile units - specifically, those of Barbarians, Free Cities, and any civilization or city-state with which their owner is at war. However, only four Warriors are needed to put the city under siege, as the one next to the Horses tile already exerts a zone of control on the Stone tile and the tile to the right of Râ-Kedet. The five Warriors on land and the embarked one exert zone of control on all the passable tiles around Râ-Kedet, so the city is under siege.